Hello, I'm
Game Developer
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6+ Years Software Development
Gameplay • Tools • Real-Time Systems
B.Sc in Computer Game Development
DePaul University
I’m a software engineer working primarily in C# and C++, focused on building real-time gameplay and simulation systems. My work spans gameplay systems, interactive simulations, engine-level features, and internal tools, with a strong emphasis on performance, quality, and long-term maintainability. I’ve contributed to commercial games, VR training applications, and simulation software, working across both high-level gameplay code and lower-level systems.
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Also available For
Short, focused engineering work with clear deliverables. Email me with scope and timeline.
Mechanics, player controllers, combat loops, interaction systems, and clean architecture in Unity or Unreal.
Internal tools that speed up content creation and reduce friction for designers and engineers.
Profiling and targeted optimizations for CPU, GPU, memory, and frame pacing.