Gameplay Systems (Unity • C#)
Experienced
Hello, I'm
Game Developer
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6+ Years Software Development
3+ Years Gameplay • Tools • Real-Time Rendering
Unity • C# • C++ • VR/XR
B.Sc in Computer Game Development
DePaul University
I’m a software developer with a focus on gameplay systems, real-time rendering, and interactive simulation. I enjoy building experiences that feel responsive, purposeful, and technically elegant, whether that means designing tools that help teams work faster or creating systems that push visual fidelity and performance. I’ve worked across VR training, simulation, and game prototypes, and I love solving the kinds of problems that sit at the intersection of creativity and engineering. When I’m not coding, I’m usually studying graphics techniques, learning new tools, or exploring game design ideas to sharpen both the technical and artistic sides of development.
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Experienced
Experienced
Intermediate
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Experienced
Intermediate
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A procedural level generation system with modular room construction, runtime generation logic, and editor visualization tools.
A physics-based terrain interaction demo featuring real-time deformation, crater creation, and mesh modification tools.
A Souls-like gameplay prototype built around stamina-based combat, movement responsiveness, early AI behavior, and animation-driven attacks.
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