Hello, I'm
Game Developer
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6+ Years Software Development
Simulation • Graphics • Tools • Real-Time Systems
B.Sc in Computer Game Development
DePaul University
I’m a software engineer specializing in real-time simulation and interactive systems, working primarily in C++ and C#. I’ve worked on simulation and gameplay systems, engine-level features, developer tools, and VR training applications. I care about performance, clean architecture, and building software that’s easy to maintain. I especially enjoy working on the systems, graphics, and tools that make interactive experiences possible.
Browse My Recent
A work-in-progress real-time simulation framework and editor built in modern C++, focused on mechanical systems, interactive simulation, rendering, and developer tooling.
A 3D Minesweeper style game built around real-time terrain deformation. Incorrect tile picks trigger explosions that crater the ground. Features timed runs, leaderboards, and Google Play achievements on Android.
Runtime procedural dungeon generator using Binding of Isaac-style room placement, interactive camera controls, and a custom immediate-mode UI for live parameter tuning and iteration.
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Also Available For
Available for short-term development work in gameplay, simulation, tools, and performance.
Gameplay programming in Unity or Unreal, including player controls, combat, interactions, and supporting systems.
Editor tools and utilities that make development and content creation easier.
Profiling and optimization work for CPU, GPU, memory, and frame-rate issues.