Simulation / Graphics / Tools / Immersive Systems

Arnold Lopez

Real-Time Simulation & Graphics Engineer

I build real-time applications with C++ and C#, spanning rendering, developer tools, and interactive training. My work focuses on performance, maintainable systems, and practical development workflows.

ForgeSim In development
Flight Helmet rendered in ForgeSim's docked editor,
             with scene hierarchy and property controls.
Modern C++ engine and editor · OpenGL · Dear ImGui
  • C++
  • C#
  • Unity
  • OpenGL
  • SteamVR
  • CMake

Selected experience

Engineering & Computer Simulations

Unity · C# · VR Training · Networking

Developed interactive Navy training applications, networked VR equipment interactions, and reusable systems shared across projects.

Prototyped a compute-shader rope simulation to explore improvements to runtime performance and rope behavior.

Leidos

C++ · OpenGL · GPU Compute · Authoring Tools

Developed a GPU particle simulation system and a standalone node-based editor for authoring visual effects.

Collaborated with artists and engineers on content workflows and investigated defects across real-time rendering systems.

Earlier projects

Terrasweeper desert landscape.

Terrasweeper

A 3D Minesweeper-style Android game with destructible terrain, timed runs, and Google Play achievements.

Procedurally generated dungeon rooms.

Dungeon Generator

Procedural room placement with interactive camera controls and a live interface for tuning generation parameters.

Contract & freelance

How I can help

Focused engineering support for interactive applications and development teams.

Simulation & XR

Unity-based interactive prototypes, equipment interactions, and VR training workflows.

  • Interaction and simulation systems
  • VR equipment workflows
  • Reusable application components

Rendering & Performance

Graphics debugging, shader development, and profiling to identify bottlenecks and guide improvements.

  • CPU and GPU profiling
  • Rendering diagnostics
  • Targeted performance improvements

Tools & Workflows

Editor tools and authoring utilities that help teams build, debug, and iterate more effectively.

  • Custom editor tools
  • Debugging and visualization interfaces
  • Workflow automation
Discuss a Project

About me

Arnold Lopez

Arnold Lopez

I'm a software engineer focused on the systems behind interactive experiences. My professional background spans C++ graphics technology, developer tools, and Unity-based Navy training applications.

I'm currently developing ForgeSim to explore real-time engine architecture, rendering, and editor tooling. I enjoy solving technical problems and building practical tools that make complex systems easier to work with.

Computer Game Development · DePaul University

View Résumé

Let's work together

Have a real-time engineering challenge?

I'm open to discussing engineering roles and focused contract projects in simulation, graphics, and developer tools.